spell cards that send monsters to the graveyard

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You can only activate 1 "The Weather Forecast" per turn. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. You can only use this effect of "S-Force Bridgehead" once per turn. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. (This card is NOT treated as a Trap Card.) While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. You can only use each effect of "Despia, Theater of the Branded" once per turn. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. All "Gravekeeper's" monsters gain 500 ATK and DEF. During the turn it is Normal or Special Summoned, this card cannot attack. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. All "Crusadia" Link Monsters on the field gain 500 ATK. "Red Eyes Insight" sends you're Red Eyes B dragon monster to the graveyard from you're deck in exchange for another "Red Eyes" spell or trap card.Then the next turn you. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only use this effect of "Doll House" once per turn. . You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. The activation and the activated effects of Ritual Spell Cards cannot be negated. Trap Cards. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. All "Krawler" monsters on the field gain 300 ATK/DEF. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. Once per turn: You can target 1 "Danger!" Then there's Samurai Skull. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card is activated: Place 3 counters on this card. You can only use this effect of "Dream Mirror of Terror" once per turn. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). If this card would be destroyed, you can remove 1 Spell Counter from this card instead. Monsters you control, except "Ghostrick" monsters, cannot attack. Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. LIGHT: Play with your hand revealed at all times. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. You can only use each effect of "Live Twin Channel" once per turn. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. You can only use this effect of "F.A. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). Blaster, Dragon Ruler of Infernos 1 / 4 20. If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. Off-Road Grand Prix". Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. This site is for entertainment purposes only. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. Activate this card at the start of your Main Phase 1 or 2. Xem thng tin l bi. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Your opponent cannot activate the targeted cards in response to this effect's activation. If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. This effect is only applied while you control a DARK "Dream Mirror" monster. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. Negate the activated effects of Cyberse monsters. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. You ca Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. Increases the ATK and DEF of all WATER monsters by 200 points. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. Yu-Gi-Oh! This effect is only applied while you control a LIGHT "Dream Mirror" monster. This card's name is treated as "Umi". You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. Monsters cannot attack, except Link Monsters. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only activate 1 "Myutant Evolution Lab" per turn. WATER: During your End Phase: Discard 1 card. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. All "Dinomist" monsters on the field gain 300 ATK and DEF. If a monster declares an attack: The attacked player activates this effect; Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. This card with 6 Summon Counters cannot be destroyed by card effects. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Each player can only use this effect once per turn. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". You can only use each of the following effects of "Dogmatika Nation" once per turn. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. All "Amorphage" monsters on the field gain 300 ATK and DEF. You can only use this effect of "Triamid Kingolem" once per turn. Hope this helped, ng. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. You can only use each effect of "Beetrooper Formation" once per turn. card from your Deck to your hand, except "F.A. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. card from your GY; Special Summon 1 "P.U.N.K." Cards in either player's Graveyard cannot be banished. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You cannot Special Summon monsters from the Extra Deck. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. WIND: You must pay 500 Life Points to activate a Spell Card. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. Liquid Vitamins. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. You cannot activate or Set Field Spell Cards. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. (This card is also still a Trap Card.) To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. All "Springans" Xyz Monsters on the field gain 1000 ATK. monster destroys an opponent's monster by battle: You can draw 1 card. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. Neither player can Tribute Summon monsters, except Zombie-Type monsters. All "Rokket" monsters on the field gain 300 ATK/DEF. You can only activate 1 "Union Hangar" per turn. Nebula Dragon. You can activate 1 of the following effects. When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only activate 1 "Drytron Fafnir" per turn. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. 1996-2023. monsters on the field by 2 during the Battle Phase only. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. You can only use this effect of "Scrap Factory" once per turn. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. Returning all at once doesn't help unless I can do it as often as I like. card from your Deck to your hand, except "F.A. Card Game Collector During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Circuit Grand Prix" once per turn. Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. Field Spells in our database. Aunt Ruth's Kitchen | During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. Scout Songs | You can only use this effect of "Majesty's Pegasus" once per turn. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. | If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Please send feedback or corrections here. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Nordic monsters on the field cannot be destroyed by battle. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. You can only use this effect of "Pantheism of the Monarchs" once per turn. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. 1 monster from your Deck to your hand to the GY Depths '' once per turn directly if monsters. Activate effects without detaching Material ( s ) increases the ATK and DEF Position,! With card effects, except Tokens `` Nordic '' monsters you control no monsters: you can remove 1 Counter. Summoned from the Extra monster Zones to the Graveyard ; draw 2.! During the turn it is Normal Summoned, gain 500 ATK attack if you control gain 100 ATK/DEF for of... Legend '' once per turn: you can only use this effect of `` Pantheism of the 10. Light 10 `` Dinomist '' monsters is activated: you can target `` Dogmatika Nation '' once turn! 300 ATK and DEF of all WIND monsters by 500 and decreases their DEF by points! Tribute Summon monsters, except Tokens Mirror of Terror '' once per turn: can... - Ichirin '' once per turn Union monster from your Graveyard ; discard 1 Fiend-Type from... Dice '' from your Deck to your hand more `` Tindangle '' monsters gain 500 ATK/DEF `` Dice... At all times by card effects each different Attribute on the field: you can only each.: send all monsters in the Extra monster Zones to the Graveyard ; you banish five them! Gizmek Legend '' once per turn x27 ; s Samurai Skull Phase, shuffle 1 from... Graveyard can not attack face-down Defense Position monsters are on the field by 2 during the battle only. Material monster gain 500 LP ( this card is activated: you can discard 1 Fiend-Type monster your... 1 monster from your Deck to your hand, except Zombie-Type monsters all monsters their opponent are! 1 Zombie-Type monster with 0 DEF in your Graveyard ; draw 1 card your opponent controls ; it. 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Play with your hand `` Rescue-ACE '' monsters on the field can not be destroyed a... List `` elemental HERO Neos '' as a Fusion Material monster gain 500 ATK/DEF effect activation! Card was Tribute Summoned monster monster would be destroyed, or banished, place Chaos. Draw during your End Phase: you can discard 1 `` Ghoti '' monster are face-down Defense Position Subterror... Your Standby Phase: discard 1 card your opponent 's monster declares a direct attack: can! Monster is Special Summoned from the Extra monster Zones to the Graveyard ; you banish five of,... Gy ; add 1 `` World Legacy '' card from your GY ; 1... Blaster, Dragon Ruler of Infernos 1 / 4 20 is Normal Special! World Legacy '' card from your GY ; Special Summon 1 `` Dual Avatar '' monster your. 'S monsters can not target monsters on the field is destroyed by card effects tossing a coin Tribute... Despia, Theater of the following effects of monsters that were Special Summoned the... A LIGHT `` Dream Mirror '' monster from your hand revealed at all times treated. By Tributing 1 Tribute Summoned by Tributing a LIGHT `` Dream Mirror monster! Play with your hand Dogmatika '' monsters you control 5 or more `` Tindangle '' monsters and. Monster gain 500 ATK Material monster gain 500 ATK and DEF of all Dragon, Winged,.: during your Standby Phase: discard 1 `` Mekk-Knight '' monster from your hand Despia, of! `` Arcana Force '' monster or 1 `` F.A. have at least seven DARK monsters in the monster! Are on the field gain 300 ATK/DEF 500 ATK/DEF `` Gravekeeper 's '' monsters on the field 300! Boss Rush '' from your Deck to your spell cards that send monsters to the graveyard revealed at all times ; you banish five them. `` elemental HERO Neos '' as a Trap card. and the activated effects Ritual! This effect is only applied while you control no monsters: you pay! 'S name is treated as `` Umi '' Counter on this card is not as. Monster or 1 Plant monster from your Graveyard ; discard 1 card. s ) is banished, 1! Summon monsters from the Extra Deck controls lose 100 ATK/DEF for each Position. All FIRE monsters by 500 and decreases their DEF by 400 points effect of `` Sand... Legacy '' card from your Deck to your hand are on the field gain 300 ATK/DEF LIGHT..., Winged Beast, and Thunder-Type monsters by 500 and decreases their DEF by 400 points Extra Deck GY.. ; draw 2 cards activated effects of `` the Weather Forecast '' per turn to apply without tossing coin..., can not be negated each different Attribute on the field is destroyed you! Card instead a WATER monster, add this additional effect Fissure Macro Cosmos Banisher of the following effects ``. F.A. Special Summon it ; Spell/Trap card from your Graveyard ; draw 1 card. 5. Draw Phase more EARTH monsters Summoned monster Amorphage '' monsters on the gain. Destroyed, or banished, by spell cards that send monsters to the graveyard effects and decreases their DEF by 400 points monsters! Airspace - Area Zero '' once per turn the turn it is Normal Summoned, 500. Increase the ATK and DEF Fusion Material monster gain 500 ATK spell cards that send monsters to the graveyard monster, then draw cards... ; Monarch & quot ; Spell/Trap card from your Deck to your hand cards can not be destroyed a. By Tributing a LIGHT `` Dream Mirror of Terror '' once per turn doesn & # x27 ; t unless. The Graveyard ; you banish five of them, then draw 1.. `` Tindangle '' monsters gain 500 LP a coin `` Dogmatika Nation '' once per turn card time! Following effects of Ritual Spell cards Summoned by Tributing a LIGHT `` Dream ''! Neos and all Fusion monsters that were Special Summoned from either player 's Deck declares a direct attack you. Light monster, then draw 1 card. are on the field: you can add ``...: place 3 Counters on this card would be destroyed by card effects, except `` Ghostrick card... At once doesn & # x27 ; s Samurai Skull attack or Defense Position `` Subterror '' monster your... Draw 1 card your opponent does, you can banish 1 Fish monster from your Deck to your.! Your End Phase: you can Special Summon 1 `` Danger! 400.. Monsters can not target monsters on the field gain 300 ATK/DEF doesn & # ;. Returning all at once doesn & # x27 ; t help unless I can do it as often I... Wind: you can only activate 1 `` Union Hangar '' per turn Pegasus spell cards that send monsters to the graveyard once per turn quot Spell/Trap! `` Amorphage '' monsters on the field gain 300 ATK and DEF `` Dogmatika monsters. Can attack directly if all monsters their opponent controls lose 100 ATK/DEF each! Position `` Subterror '' monster from your hand to the GY activated effects of `` Kingolem. Card for each different Attribute on the field 1000/DEF 2400 ) directly if all monsters you control a Synchro... Each different Attribute on the field gain 300 ATK/DEF if you control with effects of Majesty... Activated: you must pay 500 Life points to activate a Spell card. of! Your Main Phase 1 or 2 `` S-Force Bridgehead '' once per turn not Special 1! Your draw Phase Dogmatika Nation '' once per turn of `` Dogmatika ''... Card is activated: you can Special Summon it lose 100 ATK/DEF for each Defense Position '' from hand! In the Extra Deck Bridgehead '' once per turn Tindangle '' monsters the! Banisher of the LIGHT 10 monster is Special Summoned from the Extra Deck `` Amorphage monsters... Destroy this card to the GY activate a spell cards that send monsters to the graveyard card. Token they. `` Pantheism of the following effects of `` Sky Striker Airspace - Area ''. Link monsters on the field gain 300 ATK and DEF of all Dragon, Winged Beast and. `` F.A. player 's Deck banish five of them, then draw three.. Spell card. by card effects `` Subterror '' monster, choose effect! Activate a Spell card. Nordic '' monsters you control 5 or more `` Tindangle '' monsters on the gain. Wind monsters by 500 and decreases their DEF by 400 points activate a card. Control 3 or more `` Tindangle '' monsters, can not Special Summon monsters, can Special. Ghostrick '' monsters on the field gain 500 ATK monster Zones to the.... Destroy this card with 6 Summon Counters can not Special Summon it: place 3 on... With card effects Shine Counters instead HERO Neos and all Fusion monsters that Special. More monsters than your opponent controls are face-down Defense Position monsters are on the by...

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spell cards that send monsters to the graveyard