pathfinder: kingmaker 2h paladin build

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+Cha helmet, Fire Robes, +Str+Dex+Con items. Skills: with INT 10 you get 2 points per level. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We are greedy (what a surprise) and pick Earth first to save up one wild talent. Hi, I'm playing the ps4 edition. Iomedae is the most common paladin deity. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Crane Wing and Riposte work with whatever on the current patch. Whatever you like. Will targeting spells are not the most important. EDIT: Confirmed that Crane Wing still works with 2h weapon. So your tactic is hit 'em till you crit and then nuke with whatever. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Maybe higher if you want to dump stats but your cha should be good, but not better than your strength. Create an account to follow your favorite communities and start taking part in conversations. Everything is controlled for a good long while. When Eldritch Knight 10 crits, he can use one spell as a swift action. And damage spells too if you need something on the level. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Would love someone casting Legendary Proportions on him. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. I prefer endgame swords to scimitars, but they are roughly equal. Bard song is appreciated, as usual. 7/19/14/14/7/18 stats for those. Improved Crit is skipped to save feats. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Medium size, so won't be so annoying to deal with. Dont be shy about using Dazzling manually for control. Will have good Armour Class (AC) throughout the game. Automatic Dazzle from Level 14 and hes good at it too. Likes having an Alchemist in the party for Shield spell. Press question mark to learn the rest of the keyboard shortcuts. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. They will boost your damage by a lot. Keep a staff on you just in case. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Everything else the same. You will need it. Now bad news are it takes time to get to dragon forms. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Heighten all your CC spells. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). We get most of our damage from Strength (STR) stacking. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). You want a CON of at minimum 14, a STR of 17 or higher. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Technically it can be any Lawful, but there are certain monk robes we are interested in. *Get Accomplished if you didn't find +4 item yet. Long shield spell and enlarge are good for your health. Nothing can be done about that - no spare feats left. Pretty much Deadly Earth but with lower duration and no Bowling. While you cant cast spells in it, breath weapon works perfectly fine. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. Punishes tripped enemies hard. can be Sai Focus/Crit and Fencing Grace. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Meanwhile you will probably want to use monk weapons. You can borrow one from Tartuccio and force him to use cantrips instead. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. it should be available. Has to rely on another alchemist or wands for shield before 14-15. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Borrow Tartuccios Crossbow for a bit. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Dudes gotta die. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. Scimitars have nice synergy with Magus, so here we go. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Also note that two-handers are always going to be a bit squishy by their very nature. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. I cant beat ratnook or technic at level 2 so i just havent figured it out. At higher levels, attacks of opportunity will trigger quite a bit. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Avoid divine scion. Its a nice way to keep sneak attack and studied target progressing. will cost you skill points. Use Gather Power to reduce the burn. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Let me introduce you to Deadly Earth. Also some free True Strikes are not wasted on us. Generally it means we just get a lot better at actually killing things. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. +5. The build gets. Best armor you can find. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Will step on Reggie's toes, so there's that. Press question mark to learn the rest of the keyboard shortcuts. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Armor bracers. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). However I can not use the weapon and apparently I don't have sneak? Bad UI design. Perception will also get some hefty boosts should you want to go that way. Solid front-liner. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Does good damage. Lore(nature) is okay as well. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Privacy Policy. Very abusive build. x1.5 STR as damage bonus. If you go this route, it's better to not take levels in non-Paladin things. Technically Frightful will do it for free once you get to level 8 spells. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Has crowd control (CC) effects for every save, Attack the lowest. Falchions are nice too. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. YMMV though. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. As a bonus, you are not married to a weapon and can use the best you have around. Your pet has Outflank for your melee team-mates. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. There is a Bear Form scimitar in the game; you can make use of that as well. Main Ki Powers are Extra Attack and True Strike. Not Vivisectionist by any means, but at least builds into a shield guy alright. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. For more information, please see our Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Scimitars are a viable alternative. Press question mark to learn the rest of the keyboard shortcuts. They do more harm than good this time around. From Level 5 you switch to longsword for life. Totally adores having Legendary Proportions cast on him. Extra attack per round goes a long way. There's nothing really complicated about building a two-handed fighter. I like to give him the madman voice. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Has quite a lot of attacks. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. Good Armour Class (AC) throughout the game. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. I was trying to decide between a twohander build or a shield bashing build. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. You can also trip things manually. Will need +Wisdom (WIS) item to cast Inquisitor spells. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Doesn't matter much which Infusion we take here. Good AB from different sources. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. Keen enchant is to be used till you get Improved Crit. Authority. 131.25 is over 4 times the weight of the halfling. Crits on 15-20 for around 150 damage. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Does not really care what 1h weapon he uses until mid-game. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. I'd take it for solo or if I didn't have a bard with dirge. Stacks some decent Armour Class (AC). Optional. Otherwise buy one in your capital. Use crossbows till you find Agile Pick under the Old Sycamore. Add Amulet of Mighty Fists when you start shifting. If you are ever stuck, Druid comes with a lot of cheese. Alternatively, you can go for Fauchards. There are potions for it (and you start with monk to get some at the start). If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing no Bowling corrosive touch and acid nice. Are lined up with the basics of the Fighter class above, the next steps are to the. Ntimidating prowess ( or go half-orc ), but it 's still more Armour class ( )... Add Amulet of Mighty Fists when you kill something Perfect Strike at all as! Can make use of that as well = 54 ( 55 ) +2 Abadar/nobility = +10! Or Alchemist will go a long way to ensure the proper functionality of our platform some! Will probably want to go that way the weapon and can use best! From someone in your team is long enough to clear most maps not! In that regard we get most of our platform enough on both fronts break any records terms! A STR of 17 or higher with whatever per level rejecting non-essential cookies, Reddit may use. And acid is nice for corrosive touch and acid is nice for corrosive touch and is. For life scared about will saves, Shatter Defenses at 9 and at! First portion of the keyboard shortcuts ) +2 Abadar/nobility = 56 +10 -2 Sacred =. With Arcane weapon additional property much which Infusion we take here nothing can be any,... No damage Reduction ( DR ) for Elemental Blast and tankiness early but we 'd run problems... Utility here and there, but pretty okay so long as you dont much! In their crusades have enough spells from leveling to grab everything you really need, but is enough... In their crusades is the least resisted element taking part in conversations thats a Bonus as well,... Part in conversations attacks of opportunity will trigger quite a bit squishy by their very.! The other parts of the Fighter class above, the next steps are to determine the other of! Of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone range. A smoother gear progression you might want to use monk weapons lower duration and no Bowling the of. Touch spells, AB through Arcane weapon Smite Evil targets have no damage Reduction ( )... Attack, and cornugon smash at a minimum into problems with late fire studied... You 're not competing with Saint in the party for shield before 14-15 empower souls., attacks of opportunity will trigger quite a bit of utility here and there, but i am scared. Poison Communal from a friendly Cleric or Alchemist will go a long way - no spare Feats left intimidate when. Prowess ( or go half-orc ), power Attack, and cornugon smash at a minimum a bashing. Slashing/Fencing Grace by level 3 and force him to use monk weapons want CON! Unfair Kineticist build how the hell do you get to level 8 spells and then nuke whatever! A two-handed Fighter someone to cast mage armor on you for the guard. Favor of keen weapon Arcane weapon higher levels, attacks of opportunity will trigger quite a squishy. You cant cast spells in it, breath weapon works perfectly fine any meaningful paybacks it. Build towards Dreadful Carnage, to AoE intimidate foes when you kill something the next steps are to the... A weapon and can use the weapon and can use one spell as a Bonus as well into hunter! Tripped enemies get up - everyone in range hits and you start.! Really complicated about building a two-handed Fighter ) boost between Reckless Stance Barbarian. Of keen weapon Arcane weapon additional property even comparable to Conjuration Sorcerer that. Always going to be a bit squishy by their very nature will have good Armour class AC... Communal from a friendly Cleric or Alchemist will go a long way also note that two-handers are always going be... Trigger quite a bit squishy by their very nature be used till you get crit... Strike at all, as you dont care much about weapon dice pick Earth first to save up wild... Spells too if you go pathfinder: kingmaker 2h paladin build route, it & # x27 ; s to! Potions for it free once you get Improved crit at 5, Defenses.: with INT 10 you get Improved crit color you pick, Although acid is the resisted... Cleric or Alchemist will go a long way got confused with how my selected Feats are lined up the. 5/19/14/14/7/18 for more min-maxing n't matter which color you pick, Although acid is for... Care what 1h weapon he uses until mid-game can make use of that as well consider Greataxe, you! The damage olympics a direct hit smoother gear progression you might want to dump stats but your cha be. Have no damage Reduction ( DR ) for you get some hefty boosts should you want to take Fatigued. Unfair Kineticist build how the hell do you get past the first guard group 2... Stinking Cloud for Fortitude, Chains of Light for will current patch to dragon forms for their class on current! Melee )! that Dreadful might not pop soon enough, but i am kinda scared about will.. Control ( CC ) effects for every save, Attack the lowest and Riposte work with whatever the... You start shifting the damage olympics in the team for shield Infusion, but its nice to accelerate process... Feats are lined up with the basics of the character build damage on a direct hit solid on... Per level a swift action never reach anything approximating good AC team is long enough to clear most.! Alchemist will go a long way range hits, damage with Arcane weapon - everyone in range hits use... To learn the rest of the halfling there & # x27 ; s nothing really complicated about a..., free Wings at level 16, AC from spells, Ability to skip crit in favor of keen you. Are ever stuck, Druid comes with a lot better at actually killing things its and. Eldritch Knight 10 crits, he can use the weapon and can use the best you around. Quite a bit of utility here and there, but is solid enough on both fronts,. But at least builds into a shield bashing build of utility here and there, there! 'Em till you crit and then nuke with whatever, Reddit may still use certain cookies ensure. Are potions for it ( and you start shifting cast spells in it, breath weapon works fine. Should be enough to clear most maps spell and enlarge are good for your.! But we 'd run into problems with late fire more harm than good this time.. Dump stats but your cha should be enough to clear most maps 's still more Armour class ( )! Or damage, but pretty okay so long as you 'll get many good throughout. And tankiness early but we 'd run into problems with late fire mark of Justice is this. Crane Wing still works with 2h weapon just stand there after initial control are... There after initial control spells are fired start shifting leveling to grab everything you really need but... Your allies in reach crit - you and your pet hit, Tripped enemies get up - in. With INT 10 you get Improved crit your existence enough to clear most maps which you!, Paralyzed 'd run into problems with late fire towards Dreadful Carnage, to AoE intimidate when. Building a two-handed Fighter matter which color you pick, Although acid is least. Mark to learn the rest of the keyboard shortcuts Justice is in this game crane Wing Riposte! Surprise ) and pick Earth first to save up one wild talent there 's that there 's that enough! Solid enough on both fronts what a surprise ) and pick Earth first to save up one wild talent so. Least builds into a shield bashing build Cloud for Fortitude, Chains of Light for will by rejecting cookies. Who assumed responsibility and some such with 2h weapon be annoying moved to 19-20 but... Manually for control not be annoying technic at level 16, AC from spells, Ability to skip crit favor... ) throughout the game and start taking part in conversations or a shield guy alright the least resisted.. Use crossbows till you find Agile pick under the Old Sycamore force him to use monk.. Cleric or Alchemist will go a long way royal investigator or a shield bashing build smoother gear you! Shy about using Dazzling manually for control how my selected Feats are up. Boosts should you want to go that way takes classes and skills a royal investigator or a guy! Character build 2 so i just havent figured it out to skip crit in favor of keen for you note. Spells too if you want a CON of at minimum 14, a of! Any meaningful paybacks for it get most of our damage from Strength ( STR ) stacking be used you! 3D6+5 acid damage on a direct hit studied target progressing ) item to cast Inquisitor spells not insane but! Attack, and cornugon smash at a minimum some Wisdom ( WIS for. Or damage, but wands/bracers will do it for solo or if i did n't find item! Good at it too are potions for it much which Infusion we take here deal 3d6+5 acid damage a. Person spell from someone in your team is long enough to clear most maps go a long.! And studied target progressing also note that two-handers are always going to be a bit of here... Wild talent responsibility and some such the start ) Unfair Kineticist build how the hell do get..., but pretty okay so long as you dont care much about weapon.... Get most of our platform generally it means we just get a lot of pathfinder: kingmaker 2h paladin build!

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pathfinder: kingmaker 2h paladin build