| Starjammer SRD Ashen Vault uses trademarks and/or copyrights owned by Paizo Inc., used under Paizos Community Use Policy (paizo.com/communityuse). Familiar feats can be taken by characters who have familiars that meet the listed prerequisites. | 13th Age SRD Eidolon feats are covered in post 6. | GumshoeSRD So far, paizo hasn't released any large ancestries, and what better one to release than the iconic Ogre? Special: You can take this feat twice. This encounter could be a priestess and a small group of followers could be on a pilgrimage, or a small family group led by an ogre cleric, following a vision. There is a differing school of thought as to what kind of melee combat is best for rogues, with some saying two-handed weapons are best. Rogues typically have a horrible Fort Save, and this one gives you a chance to avoid the effect if you happen to fail (and you will). While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your characters race and class. Prerequisites: Skill Focus (Stealth), darkvision, half-ogre or ogre, size Large or larger. Many of these rules are simply more of the same things you're already familiar withlike feats, spells, and monstersand you can easily add them to your campaign. Nothing is taboo in ogre society. But even learning the name of a Zanpakuto is no easy feat, only higher ranking Shinigami are generally the ones who have reached this stage and beyond. Ranged Rogues are typically the safest place for a Rogue because they aren't mixing it up in melee combat. Sell at the Open Gaming Store! Benefit: While you are in areas of shadowy illumination or natural darkness, you ignore all size penalties to Stealth checks and instead gain a +2 bonus to Stealth checks. Gain a second attack for just a -2 penalty. Only feats that a summoner can qualify for will be included, since there's obviously not much point rating feats like Extra Ki and Command Undead. Thicken are recognized by their gigantically over-sized heads and huge mouths that take up more than half their puffy faces (these ogres gain a secondary bite attack). Recent Changes Advanced Defensive Combat Training (Combat, Faction), Awe-Inspiring Smash (Combat, Performance), Black Powder Spectacle (Combat, Grit, Performance), Blades Above And Below (Combat, Teamwork), Coordinated Distraction (Combat, Teamwork), Friendly Fire Maneuvers (Combat, Teamwork), Improved Disarm Partner (Combat, Teamwork), Improved Feint Partner (Combat, Teamwork), Improved Impaling Critical (Combat, Critical), Improved Precise Strike (Combat, Teamwork), Improved Underhanded Teamwork (Combat, Teamwork), Indomitable Mountain Style (Combat, Style), Linnorm Hunter Coordination (Combat, Teamwork), Linnorm Hunter Retreat (Combat, Teamwork), Linnorm Hunter Style (Combat, Style, Teamwork), Murderers Circle (Combat, Performance), Ostentatious Weakness (Combat, Performance), Sculpting the River (Combat, Combination), Thrilling Vengeance (Combat, Performance), Changeling Familiar (Animal Companion Feat), Curious Companion (Animal Companion Feat), Devotion against the Unnatural (Animal Companion Feat), Disruptive Companion (Animal Companion Feat; Combat), Favored Animal Focus (Animal Companion Feat), Feral Grace (Animal Companion Feat; Combat), Ferocious Beast (Animal Companion Feat; Combat), Ferocious Feint (Animal Companion Feat; Combat), Greater Tenacious Hunter (Animal Companion Feat), Improved Forceful Charge (Animal Companion Feat), Improved Intercept Blow (Animal Companion Feat; Combat), Intercept Blow (Animal Companion Feat; Combat), Master of Your Kind (Animal Companion Feat), Reflexive Interception (Animal Companion Feat; Combat), Shapeless Familiar (Animal Companion Feat), Advanced Defensive Combat Training (Combat), Brew Fleshcrafting Poison (Item Creation) (3.5E), Craft Magic Arms and Armor (Item Creation), Telekinetic Mastery (Combat, Item Mastery), Mythic Armor Proficiency (Heavy) (Mythic), Mythic Armor Proficiency (Light) (Mythic), Mythic Armor Proficiency (Medium) (Mythic), Mythic Blinding Critical (Critical, Mythic), Mythic Craft Magic Arms And Armor (Mythic), Mythic Deafening Critical (Critical, Mythic), Mythic Exhausting Critical (Critical, Mythic), Mythic Exotic Weapon Proficiency (Mythic), Mythic Heighten Spell (Metamagic, Mythic), Mythic Improved Lightning Reflexes (Mythic), Mythic Improved Two-Weapon Fighting (Mythic), Mythic Improvised Weapon Mastery (Mythic), Mythic Martial Weapon Proficiency (Mythic), Mythic Maximize Spell (Metamagic, Mythic), Mythic Sickening Critical (Critical, Mythic), Mythic Simple Weapon Proficiency (Mythic), Mythic Staggering Critical (Critical, Mythic), Mythic Stunning Critical (Critical, Mythic), Mythic Tiring Critical (Critical, Mythic), Elemental Jaunt (Ifrit/Oread/Sylph/Undine), Ferocious Tenacity (Combat, Orc/Half-Orc), Greater Channel Force (Channeling; Aasimar), Improved Channel Force (Channeling; Aasimar), Improved Surprise Follow-Through (Combat, Orc/Half-Orc), Surprise Follow-Through (Combat, Orc/Half-Orc), Latest Pathfinder products in the Open Gaming Store. | d20HeroSRD Benefit (s): Your unarmed strike damage increases by one step when you're grappling creatures smaller than you. Prerequisites: Str 19, ogre, sneak attack +2d6. You don't otherwise become fatigued at the end of this ability's duration. These ham-fisted brutes' torture sessions usually end all too quickly, from the ogres' perspectivebut as an early end hastens mealtime, most ogres have no regrets. 2: Oversized Maw: The ogrekin gains a bite attack (1d4). The actual hunt can provide more pleasure to the ogres than the eventual slaughter, as they delight in the fear and desperation of their prey. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. For more information about Paizo Inc. and Paizo products, please visit paizo.com. Subscribe to the Open Gaming Network and get everything ad-free! The more often you hit, the more chances you can hit with your sneak attack. | 4 Color SRD (Astonishing Super Heroes) This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. | d20PFSRD Subscribe to the Open Gaming Network and get everything ad-free! Always a good choice if you are not sure about what to do next. This can mitigate the intense penalty you take by wielding two weapons at once. Whether it's due to inbreeding, magical or alchemical experimentation, or strange environs, ogres are far more prone to mutations than other races. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. Quick Rules: +2 on all attack rolls, damage rolls, and Strength checks; gains two slam attacks (1d6); gains the grab and constrict monster special abilities. Ashen Vault is not published, endorsed, or specifically approved by Paizo. The stooped giant blinks its dim eyes and an excess of soupy drool spills over its bulbous lips. What is the damage they do on a crit using first a Fighter lvl 1, and them a fighter lvl 20 with both +3 and Major Striking Runes? Faction feats represent the benefits of associating with specific organizations. Caft Arms and Armor feat and make Giant-Hide Armor Aura strong transmutation; CL 15th Slot armor; Price 39,165 gp (ogre), 46,665 gp (hill giant), 59,165 gp (troll), 54,165 gp (stone, fire, or frost giant), 69,165 gp (cloud giant), 76,665 gp (storm giant); Weight 25 lbs. It comes with a martial arts fantasy setting inspired by Song Dynasty China but can be used in any Ancient Chinese or Wuxia campaign. Stories are told of ogreshorrendous stories of brutality and savagery, cannibalism and torture. | d20 Anime SRD Combat FeatsGeneral FeatsItem Creation FeatsMetamagic FeatsTeamwork Feats, Blood Hex FeatsChanneling FeatsConduit FeatsCritical FeatsDamnation FeatsGrit FeatsItem Mastery FeatsPanache FeatsPerformance FeatsRacial FeatWeapon Mastery Feats, Achievement FeatsBetrayal FeatsCaravan FeatsLocal FeatsStory FeatsStyle FeatsStare FeatsMythic Feats, Monster FeatsAnimal Companion FeatsAnimal/Familiar Feats, General | Combat [Critical] | Item Creation | Metamagic, Achievement | Blood Hex | Faction | Grit and Panache | Hero Point | Item Mastery | Meditation | Mythic | Performance | Racial | Story | Style | Targeting | Teamwork. They tend to avoid elven lands, as elves kill any ogres who dare to enter their forests, and ogres have little interest in digging dwarves out of their warrens. A small ogre hunting party might follow a herd of deer for days, picking off stragglers and bagging them for future consumption. More Sneak attacks and more hits! Adventurers tell stories of tricking ogres into releasing them with promises of secret treasures, and a few audacious humans have even had luck partnering with ogres. Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7Base Atk +3; CMB +9; CMD 18Feats Iron Will, ToughnessSkills Climb +7, Perception +5Languages Giant, Environment temperate or cold hillsOrganization solitary, pair, gang (34), or family (516)Treasure standard (hide armor, greatclub, 4 javelins, other treasure). Str 29, Dex 10, Con 23, Int 6, Wis 12, Cha 5, Feats Cleave, Iron Will, Power Attack, Skill Focus (Perception), Skills Climb +12, Perception +13, Survival +6, Combat Gear potions of cure light wounds (4), potion of cure moderate wounds ; Other Gear chain shirt, +1 greataxe, javelins (3), cloak of resistance +1, ring of protection +1, 77 gp, Init +2; Senses darkvision 60 ft., low-light vision; Perception +7, AC 21, touch 7, flat-footed 21 (+9 armor, 2 Dex, +5 natural, 1 size), Melee mwk greatsword +16/+11 (3d6+14/1920) or greatclub +14/+9 (2d8+12). | Here Be Monsters | ACK-SRD. Prerequisites: Stealthy, darkvision, Large or larger. Stephens, Todd Stewart, and Russ Taylor. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. You can use this breath weapon twice per day, plus one additional time per day for every 6 HD you possess beyond 6. Rebuild Rules: Ability Scores 2 Constitution, +2 natural armor bonus; Attacks gains 2 claw attacks (1d6); Special +4 racial bonus on Stealth checks in forests. | Fudge SRD Review Of Pathfinder 3Rd Party Feats Ideas . A gourmand may choose one form of damage reduction if it is available. Pick: The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die. You have sickened, rotting flesh from some deformity or vestigial limb that has turned fetid and necrotic, yet refuses to heal or fall off. | PF2 SRD | d20PFSRD Larger families have been known to exist, but ogres are so destructive that few areas can support a clan with more than a dozen members, and these groups usually break up because of hunger and infighting. | FateCoreSRD In effect, you lose the old familiar feat in exchange for the new one. Its misshapen features resemble a mans face rendered in watercolor, then distorted by a careless splash. The rotting of your flesh has spread to your lungs and fills them with putrid fluids. | Starjammer SRD Their long, matted fur has a freakish life of its own, undulating and even grabbing at enemies. New Pages These savagely efficient teams stalk and kill both animals and two-legged prey. Melee Rogues are the ones who are going to wade into combat though and start slashing for those vital areas. Getting into flanking positions where you can maintain sneak attack is your bread and butter here. And Yet another Extra Attack! They move on all fours and smash enemies with their giant fists. Over time, these degenerate ogres turn feral, go blind, and develop grossly bulging limbs and chests. Traveller SRD This feat is a must have in melee. New Pages | PF2 SRD Also known as local, regional, or upbringing feats, story feats requirements are tied to a characters background or development. When choosing the right feats for any build, there are a few things to look for: Of the feats listed here, these are not necessarily ranked in order of importance, neither are they the only options you should take. I however subscribe to the idea of getting as much sneak attack damage as possible, so two-weapon fighting is the superior choice here. This site may earn affiliate commissions from the links on this page. Four specifically! Battle Medicine Healing allies in combat plays a vital role in Pathfinder. They are an advanced race with 23RP, but their across the board penalties to mental ability scores limit their options. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. You were born with a parasitic vestigial head with its own stunted brain. Feats represent Abilities outside of the normal scope of a character's Race and Class. Rogues specialize in Dexterity. 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