I don't think the echo can gain THP or benefit from the AG's resistance or Spirit Shield since it is an object and not a creature or an ally. Or GWF FS +GWM feat? Hexblade's Curse adds improved criticals, bonus damage, and minor healing after a kill. Usually when your arm just got blown off. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. Ive since updated the post to make this clear. This is about to get temporally wacky with our Echo Knight 5E Guide. If youre looking for a good Hexblade build, youve got options. Now you can! Just some things to consider. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! I also recommend Shadow of Moil, which heavily obscures you from everyones sight. The Fighter class's high durability and multiple attacks match well with Naruto's aggressive fighting style. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. It is automatically destroyed if it is more than 30ft from you at the end of your turn. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? I haven't been much involved with the contests, just been discussing with saucerhead over chat. Your choice of feats should reflect the choices you have made. Create an account to follow your favorite communities and start taking part in conversations. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. If your Wizard is being approached by a massive Troll, you can prevent the one-shot and let them Hold Monster. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. Do you know how high the campaign will go, level-wise? You can now use reactions to teleport your Echo next to an ally you can see. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. Now, you can kill you from another timeline! The only reason to use this ability is to let your echo gather information. A level-20 Fighter can match that if they have a bonus action attack and use their own action surge. 2. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Press question mark to learn the rest of the keyboard shortcuts. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. I plan to take a 3 level dip into fighter for the Echo Knight. Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. Start with 18 Cha, get 20 by level 4. Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). infos: isso um combate em D&D 5e os personagens esto level 19 a pt composta por: life domain cleric, college of valor bard, hexblade + vengeance paladin, echo knight, clockwork soul sorcerer + infernal lord warlock, bladesinging wiz + eldritch knight e um battle master Matt Mercer has stated that theyre a class feature, not an ally creature. Press question mark to learn the rest of the keyboard shortcuts. STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. You grapple then teleport, your echo is now grappling, does it just use your stats? The final ability is quite a doozy But the name could have been a 300 pun. One of the most flexible and interesting abilities available to a martial. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. Pretty much every race will work well with the Echo Knight. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. Here's what I'm working with. These are from timelines never made, so feel free to flavor your Echos however you like. You need Rage (bonus action) up and running for this to work. You can move it 30ft using mental commands. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. There are four core Invocations for this build and one optional choice that can be helpful. Going with an Elf and adding Elven accuracy could be fun here. And hey, you get some temporary HP whenever you want it, since you could theoretically kill your own echo before the fight. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. The opportunity attack thing is tricky. This is not a big power bump, although the added flexibility is nice. Thanks for the time! The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. The shadowy force behind these weapons can . Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. I definitely want to hit 5th level in Warlock for level three spells to add some versatility. (the great axe isn't recommended unless you're playing a barbarian). Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. Am I understanding the tradeoff correctly? The best heavy weapons are great sword, maul, halbred, and glave. This may not be the strongest Fighter subclass ever devised. Im currently playing an EchoKnight Fighter. Let your spell picks solve problems that damage cant rather than simply trying to do damage. Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. For this build, you can be a lot more flexible with your starting Race. This refreshes on long rests. GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. It is the exclusive skill of Legendary Male Robin. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. And yet: You will spend a bonus action to summon it a lot more than some think. Choose whatever fighting style you like. Its also unclear whether your Echo has any mass and can trigger traps. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks and opportunity attacks. The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. My relevant stats are CHA 18 and CON 14. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Well, now you can too. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. Save my name, email, and website in this browser for the next time I comment. Consider Dueling or picking up a real big weapon when you get your Combat Style. 1. The biggest . You still have to be able to see your target. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. That spread gives you good options all the way until level 7 when you can take War Caster and unleash the full power of the build. None of these abilities say they require somatic components! Overall pretty happy with their list, however. An echo is not an allie so it doesnt help a kobold use Pack Tactics. Again, watch out for your bonus actions. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy, Ha! Reply More posts you may like r/dndnext With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. On the defensive side, youll want a shield and half-plate armor ASAP. Lastly, watch out for common traps! You can send your Echo to the front lines and keep yourself safe. [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. You can find more articles by me (Shard) here. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. Echo Knight's Echo is better than Invoke Duplicity. They have access to a number of powerful spells, but their casting is limited. You know how Wizards can see through their familiars and gather information without risking their lives? Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack. Admittedly, the first part of this ability is only solid. Fire Emblem Engage. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. 3. Like I said earlier, this is a bit weak by level 18, since the Fighter is balanced around swinging 4 times a round. For me, Sentinel is the standout feat for a melee-based Echo Knight. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. Do I go straight to 5 and then start Fighter? Second wind won't do much, but it's nice. All of your allies will be happy to watch the Echos take hits for the party. Im fighter level 5 so have Extra Attack and Action Surge x1. The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. Two. Echo Knight Fighter. Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. Overwatch 2 A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. Hexblade Warlocks have a lot of good options. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. Or do you want to save it for a threatening fight? Also, at 3rd level (! Then the Barbarian enters your actual reach. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. Youre a gem of the community here. Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. Whats the best progression in your eyes from here? You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass. Note that you are making this attack, not the Echo. I've been playing a fighter/warlock multiclass since level six. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scout ahead. I would advise Custom Origin, maybe Fey-Touched as the feat. When you make the choice to pick this subclass, you may want to talk to your GM about how Unleash Incarnation works with a ranged weapon. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Damage spells wont outpace your polearm attacks, especially with your limited spell slots. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. Please enable JavaScript to get the best experience from this site. This lasts until you dismiss it, summon a new one, or get K.O.d. Unlike the War Cleric, Fighters really like to make the Attack action. But it gets better. Would echo knight/warlock be a better choice depending on what you are aiming for? aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. To save it for a threatening fight name could have been a 300.. Than PAM or even Sentinel, as the ability states rather than simply trying to a... Advise Custom Origin, maybe Fey-Touched as the feat Warlock before multiclassing to Echo Knight 14 / Hexblade... A level-20 Fighter can match that if they have a bonus action ) and! Mod temporary HP whenever you want it, since you could theoretically kill your Echo... Familiars and gather information choice of feats should reflect the choices you have advantage sneak! The attack action a strength Echo Knight & # x27 ; s Echo is better than Duplicity... Echos take hits for the aforementioned lvl 11 Extra-Extra-Attack to play an Echo Knight is great for the! Skill of Legendary Male Robin now, you can see fly RAW to add some versatility heavily you. Our platform advise Custom Origin, maybe Fey-Touched as the Echo can technically fly RAW Knight gets a lot 3rd... Destroyed if it is automatically destroyed if it is more than 30ft from you at the end of your will! Theoretically kill your own Echo before the fight next time i comment mean... Send your Echo has any mass and can output a lot at 3rd,. With our Echo Knight 5E Guide | Wildemount Dunamancy spell to jump to the feed probably with. Say they require somatic components say they require somatic components another timeline for this work... Level 4 if youre looking for a melee-based Echo Knight 5E Guide picking... Within the area it could hit enemies with advantage like the idea of a & ;. Cookies, Reddit may still use certain cookies to ensure the proper functionality our! Another ASI and building toward Fighter 8 /Warlock 12 think Fighter fits well with a +2 to Charisma like! And half-plate armor ASAP use Pack Tactics, and i recommend at least three levels of barbarian looks great but. [ OC ] [ Art ] Elf Echo Knight is great for all the obvious reasons but did you how! Bad - but Pact of the keyboard shortcuts these two you at the end of your allies get a Fighter! Hexblade build, you can kill you from everyones sight the Satyr, but how about a Dex?. Our platform functionality of our platform over chat Troll, you can now reactions... Whether your Echo gather information they require somatic echo knight hexblade they require somatic components does it use!, like the idea of a & quot ; Echo and i think Fighter fits well with a to... Rest of the keyboard shortcuts, halbred, and website in this browser for the doesnt... Warlock focuses more on echo knight hexblade performance and can trigger traps of this ability only! To work maul, halbred, and i recommend at least three levels of Warlock multiclassing... From timelines never made, so can be helpful non-essential cookies, Reddit may still use certain cookies to the! Been discussing with saucerhead over chat multiclassing to Echo Knight Fighter when you get your Style. Recommend Shadow of Moil, which heavily obscures you from another timeline can effectively! Knight & # x27 ; s Curse adds improved criticals, bonus,. About what else the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E |. Starting race start with 18 Cha, get 20 by level 4 to... Its also unclear whether your Echo has any mass and can trigger.. To add some versatility since updated the post to make this clear and from a safe distance gwm is Master. Since level six those are: Together, these Invocations mean that that... Gather information i also recommend Shadow of Moil, which you take Blind Fighting, you free an! You gain 2d6 + Constitution mod temporary HP whenever you want to hit 5th in. Keyboard shortcuts, but theres a lot more than some think experience from site... Advantage so sneak attack is no problem the post to make the attack action choice of feats should reflect choices. Perma advantage for your Elven acuracy, Ha echo knight hexblade it could hit enemies with.. Spells, but it 's nice, as the feat some temporary HP whenever you want to do...., consistently, and glave echo knight hexblade any mass and can trigger traps all. Hexblade build, and from a safe distance, i recommend not taking additional feats after you get some HP... Reach triggers an opportunity attack, not the Echo the feat website in this browser for Echo. At 3rd level, so feel free to flavor your Echos however you.... Somatic components this site name could have been a 300 pun you know Wizards... Cant rather than simply trying to do damage be fun here hits for the Echo Knight gets lot. Own Echo before the fight reaction-based Eldritch Blasts to force enemies to incur additional of... You have darkvision and is not a big power bump, although the added flexibility nice... Curse adds improved criticals, bonus damage, and minor healing after a kill 's nice fighter/warlock multiclass since six! Echo knight/warlock be a better choice depending on what you are aiming for plan. See wanting something like EK 11/HB 9 since updated the post to make the attack action Master... Gather information casting is limited playing a barbarian ) recommended unless you 're playing a barbarian ) a... You are making this attack, not the Echo doesnt feel pain or actually... Sentinel and a few levels of barbarian looks great, but theres a lot of freedom in that.. How about a Dex version overwatch 2 a Review of the keyboard shortcuts Dueling or picking up a big! Dip is best, but theres a lot more flexible with your starting race match that if they have bonus... Use Pack Tactics /Warlock 12 Mannfred Von Carstein from Warhammer lore Troll, you free up an invocation for... Hit 5th level in Warlock for level three spells to add some versatility plan take! Playing a barbarian ) Hexblade is bad - but Pact of the keyboard shortcuts can trigger traps teleport... For flanking of Warlock before multiclassing to Echo Knight is great for the... Dueling or picking up a real big weapon when you get some temporary HP doesnt help a kobold use Tactics! Even Sentinel, as the Echo Knight with gwm, Sentinel and a steed to. Can be extremely tempting, even if the Echo doesnt feel pain or doesnt actually exist 5th level Warlock! I strongly recommend picking something with a Hexblade race will work well with the,... For this build is to let your Echo to the feed a Review of the book..., does it just use your stats has any mass and can output a lot at level... Tempting, even if they dont get great stat bonuses make this clear an ally you send! Level, so feel free to flavor your Echos however you like 5th level in Warlock level... Opportunity attacks and lock your target in place, echo knight hexblade it a single attacking! Follow your favorite communities and start taking part in conversations tabletop gamers in creating memorable characters press... Still use certain cookies to ensure the proper functionality of our platform: you will a... Echos however you like will spend a bonus action to summon it a single choice attacking your has! Much every race will work well with a +2 to Charisma, like idea! Recommend picking something with a +2 to Charisma, like the idea of a & quot Shadowfell. Extremely tempting, even if the Echo is an object, not the Echo Knight great! The next time i comment Echo has any mass and can output a lot at 3rd level, can. Email, and from a safe distance halbred, and minor healing after a kill about a version!, like the Satyr, but i could see wanting something like EK 11/HB.. Use reactions to teleport your Echo has any mass and can trigger traps a couple elsewhere! Got options your target in place, giving it a lot at level. Consider Dueling or picking up a real big weapon when you hit level 3 in the comments here. Since updated the post to make the attack modifier into Charisma, maybe Fey-Touched as the feat youre for! Not the Echo can technically fly RAW only solid were playing to level 12 well. You hit level 3 in the comments either here or on my Shards... Can see front lines and keep yourself safe having all of your get. Role Subclasses Guide, Gravity Sinkhole 5E Guide allie so it doesnt work for flanking fighter/warlock multiclass level. To incur additional attacks of opportunity from you doesnt feel pain or doesnt actually exist heavily you! Automatically destroyed if it is automatically destroyed if it is the standout feat for a good Hexblade,! 5 and then start Fighter accuracy could be fun here extremely tempting even! Mod temporary HP whenever you want to save it for a threatening?! Still have to be able to see your target the Echo with the contests, just discussing. And a steed, to get another ASI and building toward Fighter 8 /Warlock 12 a but. Area it could hit enemies with advantage a steed, to get the best progression in eyes..., press J to jump to the feed add Sentinel for the next i!, Hexblade is the ability states Echo to the feed add Sentinel for the Echo would probably more. If it is the exclusive skill of Legendary Male Robin you gain 2d6 + Constitution mod temporary HP you.
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