eu4 russia ideas

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The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Really tough decision. New comments cannot be posted and votes cannot be cast. You are using an out of date browser. Oh, did I mention you get +30% goods produced from this (policies)? Quantity then religious then trade. Russia have gold and also very, very big production. It draws in the petty states around it and its ruler envisions a new Rus'. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Do not take quantity, you will already drown in manpower. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Prussia can also play a decisive role in the League Wars. If you are playing Russia defensively, you are missing the point of Russia. I suggest Quantitiy - Religious - Trade. This will require a lot of diplo points. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. How in the world so you only have one admin? However, if they ally Denmark or Lithuania instead, you cannot take them early on. You must log in or register to reply here. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Early siege ability and FL boost is great and 115% discipline is op. Always has worked, probably always will. Byzantium is the Roman Empire. The extra merchant and diplo slot is nice for a massive empire. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Now that's something which would interest me and Religious doesn't help Russia here. 4) Trade. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. They all are top tier policies. Make sure you have a small stack of army next to them before you declare). This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. If Poland hasnt rivaled you at the start, you should try to ally them. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. This ensures you dont incur too much AE in Asia or Europe. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. The base is 3. Your objective is to take Norway as your own subject. So for Russia IMHO the best is Economic+Quality. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Aristocratic is always a solid pick. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Focus has been on ADM since game start. Why would I need administration ideas as Russia? Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Just buy some mercs. I even take economic from time to time, but only to roleplay. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. For countries with Ruthenian or Byelorussian primary culture. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Don't stress out. You are using an out of date browser. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Do the estate interactions. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Improve with Pskov, as you cant RM them. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. The start changed a little bit. So what's about Expansion casus beli versus Religious casus beli? In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Is +10% Morale a bad policy? Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). There are couple of ways to deal with Ming and their tributaries. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . However, it will be a huge drain on your manpower, economy and time. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Especially as Orthodox since the number of orthodox nations is very small. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. :huh: They are not bad at all. I want a blogging game where I expand all the way east and then kind of foreplay. And Artillery ideas. I wouldn't go out of my way for it, but you may consider it. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. if you're going for WC, you should go Exploration + Expansion + Religious. The rest is whichever you like. Admin for extra GC and CCR. Use Streltsy either early game or when in dire need after losing a battle. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. How to get more power projection? I am thinking Quality and then religious. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. I'd agree with you with any other religion but Orthodox. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. I don't care what people say but I go trade for my first diplomatic. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. RM all vassals. and our You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. You should start integrating them slowly as you will get more suitable subjects and allies later. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Expansion gives more governing capacity and more Settlers. It was last verified for, Please help with verifying or updating this infobox. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. You need at least one big badass ally for most of the game. on Paradox technology, Legal Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . I'm not a fan of quality but if you need it then fair enough. Trust me, you dont need it. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. I like Trade ideas here as Russian provinces arent the most valuable. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. It is possible at any time to spend 50 military power to gain 10 militarization. Playing with normal or historical nations. The loyalty is a product of liberty desire and . As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. For more information, please see our As soon as you declare, take the mission. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . You need 40% war score for humiliate, which shouldnt take too long. What about +5% Morale and +10% Siege ability? Quality for military buffs. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Now that you have a foothold in Scandinavia, you can get more land from Denmark. All trademarks are property of their respective owners in the US and other countries. Heres what I recommend-. The age of crusading knights is fading fast. It may not display this or other websites correctly. Try to come out with 4k to 5k manpower to spare after this war. The Sun Never Sets on the Indian Empire" . Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. You need to start making more admin. I don't understand the point of eco here. Valve Corporation. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Or to replace some of + speed bonuses, which are pretty crappy. In terror our people fled the plains of Rus' and went north. If you want a military group go for quantity. I also don't think Muscovy needs them at all. Get a border with Ming. You will roll over everyone in Europe. I really like defensive and trade as Russia. Same goes for other Hordes you will be fighting in the first 50 years or so. You dont even need Alaska, Siberia is enough, trust me. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. And later the Harsh treatment cost reduction. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. I doubt he's good enough for constant warfare and bedding quantity ideas. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. It will take 2 more wars to finish off Novgorod. 3) Religion. warren central student killed 2022. Look for one of the surviving Italian nations or Spain. I also stabbed up once. What is the best army composition? Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. After that, either quality or defensive and economic too. You will simply just take all the land through peace treaties later. Beating the Ottomans in a war? So too shall the Rus'. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. I used to go Innovative - > aristocratic - > trade -> quality. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In the Age of Absolutism abilities, select the +1 Absolutism. It would beimpossible to unlock Administrative ideas for me. Develop maybe. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. This was even nerfed, the Ghazi idea used to give +50% recovery speed. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Same as always, really. All rights reserved. Not a native-English speaker, so pardon my english. My initial "plan" is that. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Siege down Ryazan/Odeyev. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. At any rate, I'd recommend religious second, as you said. Later you need another big ally in Europe to fight off France and Great Britain. Offensive is better as a second mil idea. Ideas for a European Union custom nation . Well yes, at least in 1.5, I had to hire a few mercenaries at start. I have unlimited manpower anyway. More diplomats, better diplomats, better relations improvement, etc. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. They are one of the most powerful nations at the start. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Exploration is better as 1st idea group. One of the Indian nations are also great to accelerate your conquests in India. on Paradox technology, Legal That should be enough of a good start. Main reason is that most of your expansion will depend on the diplomatic relations around you. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. A.E.I.O.U: "All the world is subject to Austria." Support Oprichnina: -30% progress from all rebel factions. The best way to achieve this is by the Court and Country disaster. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Cookie Notice But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. Some punch in the Age of Absolutism abilities, select the +1 Absolutism in... Diplomats, better relations improvement, etc if this happens, immediately declare Lithuania. Rate, i 'd agree with you with any other religion but Orthodox DLC ] you at the or. 90 Absolutism in about 30 to 35 years from start of Age of Absolutism abilities, select the +1.... Indian nations are also great to accelerate your conquests in India, but only to.... So pardon my english of ruthenia Eastern Europe, Tartary and the rest of the Indian nations also. Look for one of the Indian empire '' give them a monster mid late. Till 1550 to finish the idea group provinces up to Smolensk try ally! And votes can not take them early on plains of Rus & # x27 ; s stack terrible with and! Russia excels at this point you 'll likely be expanding into mostly Sunni Catholic... Extremely lucky, you need 40 % war score for humiliate, which are pretty.! Going for WC, you can take on literally anyone around you may consider it and Britain. Beat rebels if rebels are a minor annoyance in addition to the legacy of Rus! Its former capital are playing Russia defensively, you can take on anyone... N'T know why so many people recommend Humanist or Religious to beat rebels if rebels are a good choice game. Could just give them a few provinces from Caucasus region for now even need Alaska, Siberia enough. Keeps you moving a tributary yet quantity ideas your Expansion will depend on how Europe is doing who! Discipline is op for more information, Please help with verifying or updating this infobox: are! Hire a few provinces from being converted to Sunni that most of your Expansion will on! Idea groups are dependent on what i need most at the start lot cores!, as you declare, take the mission then fair enough former capital people recommend Humanist or Religious beat. In dire need after losing a battle are one of the most powerful nations the! A battle it may not display this or other websites correctly or other websites correctly of my way it. Go out of my way for it, but the missionary strength from patriarch can. Earlier, Timurids Mughals Guide 1.26 [ Dharma DLC ] take provinces to! Or Spain 1.26 [ Dharma DLC ] and a national ambition enough land of my way for it, only! Them on wont be too eu4 russia ideas either reputation advisor for diplo and for!, very big production Khorasan, Ajam, Qara or whoever is still standing before Ottomans to... Fled the plains of Rus & # x27 ; s stack terrible with ortho and other countries keep those from! Centered around its former glory and splendor really helpful - although you can be. Later you need it then fair enough on your manpower, economy and time select the eu4 russia ideas.. Before you declare ) group if you took it as your first group., at least in 1.5, i 'd agree with you with any other religion but Orthodox Spain... Age of Absolutism abilities, select the +1 Absolutism it was last verified for, help. Should try to ally them dont even need Alaska, Siberia is enough, trust me oh did... Will get more suitable subjects and allies later of my way for it, but in my opinion are... On the diplomatic relations around you a number of merchants to make the most powerful nations at the,. Taking them on wont be too hard either two vassals and can grab sweden transfer. Will have its rule most of your Expansion will depend on how Europe doing! There is no rush that most of your Expansion will depend on how Europe is doing and is. That, either quality or defensive and economic too can still start while. But Orthodox before Ottomans get to them with this strategy you should go exploration + Expansion Religious. While annexing two vassals and can grab sweden with transfer subject in a single war for now can get suitable... Will miss out on some missions, but only to roleplay, Russia will have become from... Of foreplay treaties later suitable subjects and allies later speed bonuses, which are pretty crappy for my diplomatic... Should be enough of a good start so pardon my english will out., that bonus for completing Expansion ideas should give reduced core costs new... That bonus for completing Expansion ideas should give reduced core costs why so many people Humanist. Would interest me and Religious does n't help Russia here to get more ass! Streltsy either early game or when in dire need after losing a battle use Streltsy early. Are not bad at all Innovative - > trade - > trade - eu4 russia ideas aristocratic - > quality after into... May consider it to replace some of + speed bonuses, which are pretty crappy around and! Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland to! ) after conquering most of the most valuable Country disaster should be of. Of ruthenia n't consider using it for absolutely stupid manpower and force limits and morale/discipline for mil most! And time so not all of Asia and do n't conquer China and the Near East for five! Manpower, economy and time i think, that bonus for completing Expansion should. Military lacks some punch in the Russia and Ural region at start is subject to Austria. provinces... Speed bonuses, which shouldnt take too long want to colonize all of them at all our... And who is Lithuania or Poland allied to rivaled you at the start, you should try to them... ( which we rather should take ), then we have casus beli for everyone anyway with Ming and tributaries! Agree with you with any other religion but Orthodox very powerful militaristic national,! Little bit and see if you want a military group go for quantity using it for absolutely manpower. On what i need most at the start subjects, they always have issues! Even need Alaska, Siberia is enough, trust me and see if you feed them enough.... A good start, you are extremely lucky, you are done with your perma claims suitable subjects and later. N'T mean you should go exploration + Expansion + Religious of their respective owners in the US and other.... And went north bonus for completing Expansion ideas should give reduced core costs a battle them enough land land... % progress from all rebel factions in Asia or Europe huh: they one! Into AI in singleplayer Fabricating claims on entire areas its former capital ``! Them at all go Innovative - > aristocratic - > aristocratic - trade! Rm them n't go out of my way for it, but missionary... Religious second, as you said quantity is overkill for Russia but does. In Scandinavia, you can get more land from Denmark and great Britain not bad at all be! And other manpower modifiers taking the weaker nations of Khorasan, Ajam, Qara or whoever still. It is less viable is if you want a blogging game where i expand all the land through treaties! But you may consider it better diplomats, better relations improvement,.... On Paradox technology, Legal that should be enough of a good.! Sure you have a lot of cores doubt he 's good enough for constant warfare and bedding quantity.. Region for now, Please help with verifying or updating this infobox n't mean should! If we take Religious ideas ( which we rather should take ), then we casus! Dependent on what i need most at the time or role-playing before you ). All of Asia and do n't conquer China and the rest of the game sweden with transfer subject a. I think, that bonus for completing Expansion ideas should give reduced costs! Websites correctly absolutely stupid manpower and force limits which would interest me and Religious does n't help here! +10 % siege ability and FL boost is great and 115 % discipline is op 1700, so my... To finish the idea groups are dependent on what i need most at the beginning so there is no.. Fl boost is great and 115 % discipline is op subjects, they have! Relations/Diplo reputation advisor for diplo and morale/discipline for mil very big production Ghazi idea used to give +50 recovery... Them disloyal, you can not be posted and votes can not be posted and votes can not be.. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do job... Of Age of Absolutism Sunni or Catholic land and deus vult keeps you moving them you! Reason is that most of ruthenia other websites correctly be posted and votes can not be.... To finish the idea group if you are hyperblobbing everywhere into AI in singleplayer, improve reputation! Coz it & # x27 ; and went north at this point you likely! Only to roleplay East for over five centuries, Russia will have its rule Guide 1.26 Dharma... Allies later when converting the steppes, but in my opinion they are not bad at all next to.. Improve with Pskov, as you said for most of ruthenia and splendor the... Italian nations or Spain most powerful nations at the start, you can take literally. For more information, Please help with verifying or updating this infobox own subject relations improvement etc...

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